
Alexander Tekitsu
State War Academy Caldari State
5
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Posted - 2015.08.20 14:13:28 -
[1] - Quote
Bit late to this thread and 28 pages is too much to skim, but to sudo paste in what I posted elsewhere.
Why not properly utilize the Opportunity system for New Player SP?
People training alts don't care to run them and it may not be in line with what they want so it doesn't give alts a real leg up in the SP department, but using it for fundamental skills would allow new players to pick up SP simply by running the tutorials in the direction they feel they want to go or learn ( cyno should probably not be one of these options ), instead of giving them a skill book, it just grants that skill with lvl 2 or 3, explains what that skill does and could even show the effect on their current ship if applicable. It gets them engaged at minute 0. although I'm not sure why there is mention of 1day+ for new players, I installed at 6pm, was playing until 10am when my eyelids failed me and that was going through the old career/aura stuff. If you say it takes 1day+ before you can start playing, you are not talking as a new player as I can absolutely say that wasn't the case for me.
Could also use this system to help new players understand mappings, give a rough outline for each new skill group and what mappings are best for targeting that group, however a new player that has to train "all the things" may just benefit from a 1-3 month dynamic mapping, always training at optimal, that would have no benefit for training alts ( because you understand the system and map accordingly ) and would help new players build up base skills from many areas that are not all in a line ( drones, ships/weapons, shields/armour/engineering, navigation etc. )
For the last part, if you feel it isn't NPE friendly leave it dynamic ( so it always picks the best mapping based on the skill you are training and all of those stuck in a bad map because they changed direction can rejoice ), then the attribute portion of implants can be left alone as a "Get there a bit faster" method. This would be easier than reworking the whole system.
Isk is easier to gain than SP. I live in Null and personally run +4 and +5 on a regular basis on various characters, switch to a +3 clone if I'm going into a fight in something with a lower survivability ( AF/Fast Tackle ) and an empty head if I'm pretty sure I'm not coming out alive ( yep, that happens, faster to yolo for kills than to fly 60 jumps back ), and yes, I've undocked with the wrong pod on more than one occasion and someone got a >10k isk pod.
I personally see nothing wrong with the attribute system ( 1 year between remaps is pretty harsh to players in the first few years picking up random skills, until they hit those 50 day train skills ) |